FAQ

Jul. 14th, 2010 11:33 pm
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[personal profile] holymodsbatman
What's a basic rundown of the setting?

There was a Crisis. The good guys lost, but saved both worlds. The worlds were merged. Now Marvel and DC Earths are one world, with a massive overpopulation problem, tectonic troubles, and Lex Luthor as the president of the United States.

It's exactly as bad as it sounds, and there are several over-arching plots involved with how bad this new world is, but player-run plots are also highly encouraged.

A more detailed rundown of the settling and recent timeline can be found here.


When is the time cutoff for the Crisis in each universe?

For the DCU, it's pre-New Krypton, with New Krypton having vanished as part of the Crisis. For Marvel, it's pre-Siege. Individual characters are taken from before and after those points, however, due to the time-distorting nature of the final fight they all came from during the Crisis.


What are the major teams?

Currently, team rosters can be found here. More teams will be added as more characters enter the game, however, most likely, the Defenders will simply be split into squads.


What's the pace of this game?

Slow as molasses. It chugs along, slowly but surely, but please do not join up expecting a giant, fast-paced panfandom. This is more a quiet, patient musebox where people play whoever they like, whenever they like. It's a good game if you expect to be busy elsewhere with another big, busy game.


Why no character limit?

While the mods will tap a player and make them give up characters if it seems they can't keep up with them all, not every character is vital to the world all the time. In comics, characters come and go, have the spotlight on them and fade into the background. Playing characters here is the same. While we expect the iconic "major" characters (Cap, Iron Man, Superman, Batman, etc.) to be played somewhat more actively, other more minor characters typically aren't needed as often, or can have a more limited role. Everyone is expected to play their characters semi-regularly (in keeping with the slow pace of the game, of course), everyone is expected to play major characters more regularly, and as long as those two conditions are met, everyone gets the benefit if playing as many characters as they want.


What are activity requirements?

There are none. It's a museboxy game. Mostly you'll figure out how active you need to be via mod prodding. If we're poking you, it's time to play. Try at least participating in one log a month, though.


Do you accept OCs?

Yes, but you must app a canon first, and we'll provide you a special OC app. We like to hear character concepts first before you take the effort to write the app, so after you app in with a canon, if you have an OC idea, contact the mods to talk about your possible OC.


What is your game's RP philosophy?

We don't like passive-aggression, drama, rudeness when discussing problems, blowing things out of proportion (we're pretending to be people who wear their underoos on the outside here, after all) or anon stuff where simple problem-solving will suffice.

If you indulge in that stuff, we won't beat you to death with wiffle bats, but you might not be a good fit.

Read this. We take it to heart.


Where's the comm network?

There is none. You have to log characters meeting face to face. There is an IC Comm network, of course, but to use it, you have to log the comm chatter. "Talking heads" RP is perfectly acceptable.


Is this game panfandom?

No. There are other panfandom superhero games out there. Rather than have AI be yet another one, we decided to to stick strictly to the idea of a Marvel/DC crossover, and wanted to have it so instead of having homes to go to, the heroes have to fix what's now their new home, whether they like it or not. While we may allow a random lost character from another world to drift in now and again (especially if they're a superhero) we're only doing it if we think it's particularly cool. It will be case by case. If you would like a panfandom superhero game, we highly recommend [livejournal.com profile] capeandcowl and [livejournal.com profile] theposthumans.


Do you want villains apping?

Oh, most definitely. Keep in mind, when a villain is finally jailed, jails in AI do have breaks, but not constantly, so if your villain is eventually caught, you'll have some downtime on your hands. But we definitely want villains, especially apped by players willing to run long-term schemes.

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July 2010

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